Monthly Archives: April 2017

Bezier Paths & Shape Layers in Swift 3.0

“Flairs of your personality are reflected by the crafts you carve within!! Similarly the output of your App is reflected by the designs you design within” Necessity It is not today that the graphics have emerged in IT  industry, but there continuous presence has really raised the bars for developers to keep on emerging with the […]

Severity vs Priority – Testing

There are two key things in software testing which are used to share the importance of a bug among the team and to fix it accordingly. They are: 1)     Defect Severity 2)     Defect Priority Definition – 1)  Severity: It is the extent to which the defect can affect the software. In other words, it defines the […]

JSONParserSwift: Parse JSON like Pro!

Parsing: Parsing is a process of converting data coming from server in any form like JSON, data, dictionary etc to your model class object. This task is complicated and time consuming because we have to traverse each and every data and convert it into an object manually. While parsing JSON  there may be issues which arrive […]

Handling Dynamic Views in Table View Cell

  In educational applications we often come to a situation when we have to create a user interface for multiple answer type questions. If each question have same number of answers then it can be created very easily by creating a reusable cell in storyboard but what if number of answers in each question varies? […]